▶ BLOG
Dev log entries: XR, Unity, shaders, backend systems.
01 July 2026#meta#intro
Hello, World — Booting Up the Dev Log
Why I built this blog, what I plan to write about, and how the pixelated thing on the home page works.
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20 June 2026#three.js#shaders#react
Building a Pixelated Three.js Hero with Shaders
How the home page scene works: pixelation post-processing, a striped-sun fragment shader, and instanced pixel particles.
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