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Dev log entries: XR, Unity, shaders, backend systems.

01 July 2026#meta#intro

Hello, World — Booting Up the Dev Log

Why I built this blog, what I plan to write about, and how the pixelated thing on the home page works.

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20 June 2026#three.js#shaders#react

Building a Pixelated Three.js Hero with Shaders

How the home page scene works: pixelation post-processing, a striped-sun fragment shader, and instanced pixel particles.

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© 2026 ALI FURKAN DADALI

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