Building a Pixelated Three.js Hero with Shaders
20 June 2026#three.js#shaders#react
The recipe
- A React Three Fiber canvas with antialiasing off
- A
Pixelationpost-processing pass for the chunky look - A custom GLSL fragment shader for the retro striped sun
- Instanced cubes drifting around as "pixels"
- A glitch effect that fires when you click the hero object
float stripes = sin((y + uTime * 0.04) * 55.0);
if (y < 0.45 && stripes < -0.2) discard;
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GAME OVER — THANKS FOR READING
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