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Building a Pixelated Three.js Hero with Shaders

20 June 2026#three.js#shaders#react

The recipe

  1. A React Three Fiber canvas with antialiasing off
  2. A Pixelation post-processing pass for the chunky look
  3. A custom GLSL fragment shader for the retro striped sun
  4. Instanced cubes drifting around as "pixels"
  5. A glitch effect that fires when you click the hero object
float stripes = sin((y + uTime * 0.04) * 55.0);
if (y < 0.45 && stripes < -0.2) discard;

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GAME OVER — THANKS FOR READING

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